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submitted 9 months ago by mozz@mbin.grits.dev to c/gaming@beehaw.org
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[-] amio@kbin.social 4 points 9 months ago

It's easy enough to just start a Creative world. I don't remember whether the hunger mechanic just gets disabled if playing Survival on Peaceful difficulty, that might have been how it works.

[-] RandomException@sopuli.xyz 4 points 9 months ago* (last edited 9 months ago)

But doesn't Creative get rid of the need to actually collect the materials you need? It was so fun back in the days to dig out huge holes in the ground just to build a castle, and also die a bunch of times because you were a bit careless and dug straight down only to discover a large mine right below you :D I don't miss the buggy trains though. If I remember correctly, it took quite a long while for them to actually work properly in multiplayer.

But oh how time files - I just bought the damn game back in 2010 ๐Ÿ˜‚ IIRC it was right around the time Notch bumped the version up from Infdev to Alpha and I think there wasn't even proper multiplayer implemented yet then, or it was so much in it's beginnings that it had pretty much no features, like not even spawning mobs or having damage or anything. Later during my university studies we were actually using Minecraft to get our heads wrapped around electronics and latches in our study group and as a part of our course work first built our digital clock in MC with redstone before actually making the assignment on paper ๐Ÿ˜„

Even if Minecraft isn't exactly the same game anymore as it used to be, it's still nice to see it exist and be available after all these years. The core mechanics are still great and one can still play the older versions if they so wish.

this post was submitted on 22 Feb 2024
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