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[-] neshura@bookwormstory.social 7 points 7 months ago

A lot of the problems we have now with XOrg simply didn't exist when it was first written. It's an incredibly old protocol and that shows in places where technology and/or common use cases have evolved in directions that expose these previously unknown weaknesses.

No support for variable refresh rate for example isn't a problem when games don't even hit 60 fps and the most common use case was spreadsheets.

this post was submitted on 23 Feb 2024
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