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submitted 9 months ago* (last edited 9 months ago) by ChillDude69@lemmynsfw.com to c/unpopularopinion@lemmy.world

You see this shit SO much more often than you would think. And the infuriating thing is, it seems to be most common among programs that are INCREDIBLY complex and sophisticated.

It'll be like this:

"What does my program do? Glad you asked. It simulates stress patterns in glass and ceramics, after they come out of a kiln. You can specify any melting temperature, adjust the composition of elements in the glass, and the ambient temperature of the cooling and tempering stages."

"Wow, can you show me how it works?"

"Sure! "

"O-oh. Do you have any plans to add a graphical user interface?"

"HAHAHAHAHHA, no. That's never happening. And here I thought you were serious about using advanced software, and being an intelligent person."

Obviously, that last part is just kinda implied. But sometimes, when users request a GUI, the goddamn developer will kinda get in their face, like that.

They always fall back on the position of "well, I developed this shit for free, for your ungrateful ass. So you can build your own fucking GUI."

But the thing about that is...no. And fuck you. I shouldn't have to be two-thirds of a fucking developer, in order to use the fucking software.

If you can figure out how to simulate molecules, or draw 3D stereograms, or translate hieroglyphics, or any other RIDICULOUSLY COMPLICATED SHIT, making a graphical user interface should be nothing to you. You should be able to do it in a fucking afternoon.

IT DEFINITELY SHOULD BE THE EASY PART, FOR YOU.

All the rest of us, who aren't programmers? We envy programmers, and their ability to really connect with computers, on that deep logic level.

If we could do that shit, we would. But a lot of us have tried, and we realize it's not a good use of our time. We can do cool stuff with software, but it's just not ever going to be worthwhile for us to struggle through the act of creating software.

Also, I hasten to add that I have put in my time, using command line interfaces. I used DOS, I used BBS systems, I have used modern command-line-only programs. I know how to do it, but I DON'T WANT TO.

I don't want to have to memorize commands. I don't consider a GUI workflow to be some kind of weird luxury. It has been a basic part of modern software, for around 40 years at this point. Literally get with the program, guys.

If you're serious about making software, get your shit together and implement a fucking GUI from the very first release. Nobody ought to be taking you seriously, if you refuse.

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[-] ChillDude69@lemmynsfw.com -1 points 9 months ago

You make a lot of good points, but here's one thing you need to understand, about the difference between users and developers. Especially in 2024.

multiple megabytes or gigabytes

Yeah. Thaaaaat's fine. The program can be 10 gigabytes. Or 100. That's normal. If the thing does what I need it to do, I don't give a shit. I realize that non-game developers want their whole app to still be able to fit on a 3.5" floppy disk, but from where I'm sitting, that's just a learned preference that can be traded off, in favor of modern solutions that are massively easier to implement than reinventing the GUI wheel, every time you make an app.

People have so many terabytes of space, now. Keeping specialized productivity apps tiny is just a weird flex, at this point.

[-] MicrowavedTea@infosec.pub 2 points 9 months ago

I feel that's more of an unpopular opinion than the original post. I absolutely care about the size of a program, especially if there is no reason for that size.

[-] ChillDude69@lemmynsfw.com 1 points 9 months ago* (last edited 9 months ago)

especially if there is no reason for that size

Yeah, but we've established that this would be a good reason. It's a tradeoff of size and loading time, versus modern GUI development which is being described as cripplingly onerous.

I absolutely care about the size of a program

But why, actually? If your answer is "I have filled my hard drive with huge games and movies," that's also fine. That's a good answer. But we're making the assumption that the large-install-footprint app in question is a useful one.

Only install the stuff you find useful or fun. That's my philosophy, and I don't think it's half bad. I'm never going to say "I find this application to be woefully lacking in utility, but it makes up for that by being really tiny."

That's pretty much just going back to my original post. If I am going to be using a piece of software for productivity, I will be fine with a substantial installation and a moderate loading time. Conversely, if it's so non-useful that I'm not even using it, why would I care about how big it's not?

For an actual example, look at Adobe Premiere. It's got an 8 gig install size and takes about 15 seconds to load into memory. For people who think in backend terms, I realize that's, like, upsetting. But, again, I'm a user. I installed the application once, literally years ago, and it auto-updates. I run it once or twice a day, and leave it open for hours.

No user is ever really spending any time fantasizing about "oooh, but what if that executable could be smaller." As long as I can scrub through the video without it lagging, it's all good. It's just a matter of different priorities.

[-] MicrowavedTea@infosec.pub 1 points 9 months ago

Fair enough there is a reason but you're still trading ease of development for the dev with something on the side of the end user, who might not consider it a good tradeoff. I haven't filled my hard drive with games and movies, I've filled it with programs that bundle a bunch of libraries for things I may not use. A user won't say that the program makes up for functionality by being small but they may not install it at all if it's too big (which I've definitely done).

You're right it's about priorities but I don't think ignoring size and loading times is a tradeoff most people would accept.

this post was submitted on 25 Feb 2024
19 points (59.2% liked)

Unpopular Opinion

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