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submitted 8 months ago by Goronmon@lemmy.world to c/games@lemmy.world
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[-] CluckN@lemmy.world 22 points 8 months ago

Oof those extermination missions were always a fun end-cap after doing 30+ minute intense missions. Shame to see them extended.

[-] jballs@sh.itjust.works 9 points 8 months ago

Yeah, if they were concerned about people spamming those and nothing else, then I wish they'd balance the rewards / mission effort, rather than just extending the mission time.

[-] bitwaba@lemmy.world 4 points 8 months ago

Who gives a shit about people spamming then? They only drop common samples so at best all anyone can get from spamming them is xp, credits, warbonds, and the first tier of ship module upgrades if they grind them.

There's no value in XP after 20, no value in credits past your first ~50k when you have all the strategems you're interested in, warbonds are nice but mostly useless except for the boosters and breaker (which just got nerfed), and the first tier ship modules are just quality of life improvements which everyone should be able to get easily anyways after 20 hrs of play.

[-] EncryptKeeper@lemmy.world 6 points 8 months ago

Because people spamming those missions aren’t completing operations, which means they don’t contribute to major orders at all, and lower the medal output rate.

[-] Sylvartas@lemmy.world 4 points 8 months ago

Also IIRC they even contribute to making these major orders harder, because cancelling an operation counts as failing it

[-] bitwaba@lemmy.world 0 points 8 months ago

Then fix the issue with the medal output rate

[-] EncryptKeeper@lemmy.world 1 points 8 months ago

There’s no issue to fix?

this post was submitted on 06 Mar 2024
195 points (96.7% liked)

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