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this post was submitted on 08 Mar 2024
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
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I disagree. Piracy is the answer IMO.
as someone else said, invasive DRM exists on discs too
discs can't store enough data for a lot of modern games, necessitating downloads anyway
discs can be damaged, lost, or stolen
The only way to ensure we still have access to this stuff in the future is a healthy cracking and pirating community.
How do you backup the game you pirated so you'll still have it in 20 years.
Like any media/data you want to store indefinitely: build/buy a NAS with enough storage.
That's what in saying, you store it on media you control. If you need to migrate it every decade or so to avoid loss/degradation so be it. Unless you physically have that data it's not yours and access can be lost at any time.
I was oblivious to some context in the thread.
Agreed, a single physical copy can easily be lost.
Making physical copies often requires cracking/piracy. E.g. in my jurisdiction it's illegal to circumvent "functional" copy protection, even though the right for a private copy is written in law. The problem is courts consider DVD's long broken copy protections functional.
This is why in my opinion physical copies and piracy/cracking go hand in hand. The former isn't possible without the latter.
E.g. I bought Lego Star: TCS again on Steam, because it was less work than getting rid of the copy protection on the disk.
Same as you would with any other data.
Although it'd matter much less if you know you can just pirate it again in the event of you doing no backups and losing the data.
discs are a personal archiving solution (quite a bad one too, unless you're into m-discs n stuff) and do not solve the data accessibility issue (copying it is labor intensive and needs human interaction, in contrast to a torrent)
It's why I see ed2k better than torrent for this purpose.