When I first picked up the Nobilis RPG, I read it cover-to-cover, the margins were always crammed full of stories and examples that really helped develop the setting and ideas and contextualize everything. I think the majority of RPGs that I've picked up have been read back to front... because what else are you going to do on your first pass?
I'll definitely agree that it's good to have books that work as decent reference manuals, especially for rules heavy games... but... have you tried to use the indexes in the 5e books - the PHB index is an experience and a half.
I think the idea of the initial post is that, when presenting someone with a "guide" for running a game, you kind of expect someone to have read the whole thing at least once, and then use it for reference.
With the case of the 5e DMG, it actually has quite a lot of good advice in it, but most people running games haven't read it fully... You constantly see complaints about 5e saying "there's no advice for (x)" where the advice is just in the DMG
I can definitely see someone who has played DnD before as a player to not read the manual completely. It's what I did. I skipped some parts towards the end and some at the beginning when planning my first campaign.
When I first picked up the Nobilis RPG, I read it cover-to-cover, the margins were always crammed full of stories and examples that really helped develop the setting and ideas and contextualize everything. I think the majority of RPGs that I've picked up have been read back to front... because what else are you going to do on your first pass?
I'll definitely agree that it's good to have books that work as decent reference manuals, especially for rules heavy games... but... have you tried to use the indexes in the 5e books - the PHB index is an experience and a half.
I'm not saying they can't be read front to back just that it's not necessarily strange for someone to not fully read a guide/manual/handbook.
I think the idea of the initial post is that, when presenting someone with a "guide" for running a game, you kind of expect someone to have read the whole thing at least once, and then use it for reference.
With the case of the 5e DMG, it actually has quite a lot of good advice in it, but most people running games haven't read it fully... You constantly see complaints about 5e saying "there's no advice for (x)" where the advice is just in the DMG
I can definitely see someone who has played DnD before as a player to not read the manual completely. It's what I did. I skipped some parts towards the end and some at the beginning when planning my first campaign.