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submitted 1 year ago* (last edited 1 year ago) by Carighan@lemmy.world to c/games@lemmy.world

Well, I mean, I would have launched it first (as an AAA game), but I'm no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!

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[-] miss_brainfarts@lemmy.blahaj.zone 22 points 1 year ago

Procedural recoil? So basically, random recoil you can never learn the patterns for?

[-] Carighan@lemmy.world 13 points 1 year ago

I think so. Which is more realistic of course. But also a weird way to out "random recoil".

[-] r00ty@kbin.life 9 points 1 year ago

Well, procedural when applied to generation of scenery/galaxies etc means to create the exact same thing using random values that are the same random for everyone. It just saves on storage.

But, I cannot tell you how this would apply to recoil. It would only make sense if there were an absolutely huge number of possible weapons.

[-] owen@lemmy.ca 4 points 1 year ago* (last edited 1 year ago)

Nah, cause it could be a procedure like

  1. x is between 1 and 5
  2. recoil = Right*x + Up*4x

So you can learn to resist the average recoil

this post was submitted on 11 Mar 2024
201 points (84.8% liked)

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