48
Microtransactions
(lemmy.world)
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Submissions have to be related to games
No bigotry or harassment, be civil
No excessive self-promotion
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
Mark Spoilers and NSFW
No linking to piracy
More information about the community rules can be found here.
So for fighting games, character passes are a good thing(overall).
If you bought SF4 at launch and continued to play the game throughout it's life, you ended up buying the same game multiple times. This was essentially a few characters and a balance patch(had new mechanics as well). This the fragmented the player base a lot, so if you were playing the base game you couldn't play with someone on the latest version.
Street Fighter 5 however, switched to character passes and even being able to unlock characters with in-game currency(difficult if you came to the game later but possible). This means everyone got the balance patches and major system updates, so the player base stayed as a single entity.
For a niche genre, this is significantly better than multiple purchases of the same game, and allows for a game to get more updates over a longer time.
However I do wish they kept in more unlockable content like costumes, colours and stages.
Specific to Street Fighter 6 though, they have a battlepass(which is not good, but isn't terrible either) which the free version gave/gives out a bunch of character rental tokens, so you can play with DLC characters you haven't purchased.