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Microtransactions (lemmy.world)
submitted 8 months ago by Tekkip20@lemmy.world to c/games@lemmy.world

I don't know about you chaps but I absolutely detest the modern approach companies have with their franchises and games.

I remember you'd get the game on disc and that was it. Or maybe a expansion to go with it which improved it 100%

An example would be say the mortal kombat games, you used to be able to have all the characters or Unlock them. But now you gotta pay up to 100% the game if you want everything.

What rustles your jimmies lads?

Thank you!

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[-] OrgunDonor@lemmy.world 1 points 8 months ago

So for fighting games, character passes are a good thing(overall).

If you bought SF4 at launch and continued to play the game throughout it's life, you ended up buying the same game multiple times. This was essentially a few characters and a balance patch(had new mechanics as well). This the fragmented the player base a lot, so if you were playing the base game you couldn't play with someone on the latest version.

Street Fighter 5 however, switched to character passes and even being able to unlock characters with in-game currency(difficult if you came to the game later but possible). This means everyone got the balance patches and major system updates, so the player base stayed as a single entity.

For a niche genre, this is significantly better than multiple purchases of the same game, and allows for a game to get more updates over a longer time.

However I do wish they kept in more unlockable content like costumes, colours and stages.

Specific to Street Fighter 6 though, they have a battlepass(which is not good, but isn't terrible either) which the free version gave/gives out a bunch of character rental tokens, so you can play with DLC characters you haven't purchased.

this post was submitted on 01 Mar 2024
48 points (82.4% liked)

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