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submitted 7 months ago by simple@lemm.ee to c/games@lemmy.world

How does this KEEP GETTING WORSE??

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[-] barsoap@lemm.ee -3 points 7 months ago

I can’t do that, but you know who could? The people who originally made the game.

How to tell me you're not a gamedev without telling me you're not a gamedev. You don't just turn a knob and the game uses less VRAM, a 4x budget difference is a completely new pipeline, including assets.

Low poly models with textures that quadruple the game’s size are the worst possible middle ground.

Speaking about redoing mesh assets. Textures are easy, especially if they already exist in a higher resolution which will be the case for a 2015 game, but producing slightly higher-res meshes from the original sculpts is manual work. Topology and weight-painting at minimum.

So, different proposal: Don't do it yourself. Scrap together a couple of millions to have someone do it for you.

[-] starman2112@sh.itjust.works 8 points 7 months ago

Wait, are you under the impression that this is a rerelease of the 2015 battlefront?

[-] barsoap@lemm.ee -1 points 7 months ago* (last edited 7 months ago)

I had no idea and it was the game that was listed without "2" or "3" etc. so that's the specs I used.

Yeah no the 2004 thing should run in 16x splitscreen on a quadcore Ryzen with a 4G RX 570. With headroom.

The general point still stands, though, you can't do the same thing with a 2015 game. On the flipside you should be able to run the 2004 game in different VMs on the same box, no native support required.

this post was submitted on 17 Mar 2024
473 points (99.4% liked)

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