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submitted 11 months ago by simple@lemm.ee to c/games@lemmy.world

How does this KEEP GETTING WORSE??

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[-] ICastFist@programming.dev 11 points 11 months ago

It’s a question of cost-benefit spending developer time on a feature not many people would use

Which is super ironic when you look at games that had an obviously tacked-on, rushed multiplayer component in the first place, such as Spec Ops: The Line, Bioshock 2 and Mass Effect 3

[-] Piemanding@sh.itjust.works 9 points 11 months ago

Goldeneye 007. Yeah seriously. The most famous multiplayer game of its generation very nearly didn't have multiplayer. It was tacked on when they finished the game and had a little bit of extra time and ROM storage.

this post was submitted on 17 Mar 2024
473 points (99.4% liked)

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