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submitted 8 months ago by simple@lemm.ee to c/games@lemmy.world

How does this KEEP GETTING WORSE??

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[-] ICastFist@programming.dev 11 points 8 months ago

It’s a question of cost-benefit spending developer time on a feature not many people would use

Which is super ironic when you look at games that had an obviously tacked-on, rushed multiplayer component in the first place, such as Spec Ops: The Line, Bioshock 2 and Mass Effect 3

[-] Piemanding@sh.itjust.works 9 points 8 months ago

Goldeneye 007. Yeah seriously. The most famous multiplayer game of its generation very nearly didn't have multiplayer. It was tacked on when they finished the game and had a little bit of extra time and ROM storage.

this post was submitted on 17 Mar 2024
473 points (99.4% liked)

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