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submitted 7 months ago by Carighan@lemmy.world to c/games@lemmy.world

Well, this is hardly unexpected.

Still, considering how PvE was supposed to be the pillar of Overwatch "2", and the outwards-facing reason for the switchover, it's sad. There was actually some cool promise in those PvE ideas, and now even the "light" version seems to be cancelled.

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[-] finickydesert@lemmy.ml 22 points 7 months ago

Why do companies not want money but yet screen and shout about wanting money?

[-] BleatingZombie@lemmy.world 13 points 7 months ago

They were able to sell a video game which came with an IOU instead of a major component. I think they kept a lot of money by doing that

[-] smeg@feddit.uk 4 points 7 months ago

Did they sell it though? Everyone who bought it got the game they paid for (and now sort of don't have anymore, lol) but wasn't the promise of PvE an add-on to the now free game?

[-] underisk@lemmy.ml 2 points 7 months ago

they probably got a lot of people to buy the first couple battlepasses. a success for that quarter, maybe, but probably not the long tail they were hoping to get from transforming it into the GaaS model. they probably made more money from OW1 lootboxes, overall

[-] NekkoDroid@programming.dev 1 points 7 months ago

they probably made more money from OW1 lootboxes, overall

I really doubt it considering how many boxes you got thrown after you, with coins for dups with which you can just buy skins. Was a great system for the player, but probably terrible monitarily.

this post was submitted on 19 Mar 2024
161 points (97.1% liked)

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