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[-] RandomStickman@kbin.run 22 points 8 months ago

The worst one I've experienced is EVE Online. They had such an extensive character creation system, and I spent ages posting for the player icon, only to be staring at tables and icons.

The sky box (space box?) is pretty though.

[-] Empricorn@feddit.nl 9 points 8 months ago

It's... Eve Online. Even I know what the gameplay entails, and I've never played it. What did you think you were getting into!?

[-] RandomStickman@kbin.run 12 points 8 months ago* (last edited 8 months ago)

I kinda went in to it sorta blind. At the time there was development on features that lets you walk around space stations. Also I just kinda got lost in the process and got way too in to it for some reason lol

[-] Empricorn@feddit.nl 2 points 8 months ago

Haha, totally fair! Eve Online is just kind of famous for being a "spreadsheet simulator". I'm sure that's at least partly unfair but again, never played it!

[-] solitaire@infosec.pub 2 points 8 months ago

Oh no, it's fair.

A highly customizable table is the core of how you pilot your ship. It's an overview that gives you a list of everything you've set it up to show in space around you, as well as a bunch of columns with information on said objects. Some of it is obvious and straight forward, like distance, but goes down into the minutia like transversal velocity. You can set up a bunch of presets for checking on different things.

Logistics and economy are huge parts of the game that you could mostly ignore (though at some point you're going to open the market which is exactly as detailed and dorky as you imagine) which will prompt you to make your own actual spreadsheets at some point. Though funnily, in the 10ish years I played I never made a spreadsheet despite being notorious for doing it in other games.

There is just a ton of math and potentially useful data accessible to the player that you might want to use at some point.

My potentially hot take is the spreadsheet UI is the best, all MMOs should do it, and the worst parts of Eve's UI are the parts that aren't spreadsheets.

[-] TwinTusks@bitforged.space 2 points 8 months ago

I heard of it, never dig into it, I have no idea what it does except it had something to do with space and its a MMORPG

[-] RandomStickman@kbin.run 1 points 8 months ago

It's a open sandbox where there are a lot of "careers" or playstyles you can pick from. The most popular one would be joining a player corporation (guild) and fight against other corps for territory. There are miners who mine astroids for resources and sell it for money. Others use said raw materials and set up factories to refine it into different products. You can be a space trucker and haul them, or you can even be a space pirate and attack and loot said truckers. Of course there are more traditional dungeon raid esque PvE with your corp.

The (in)famous thing about EVE is that it's a space spreadsheet simulator. (It's not completely unfounded as there's an official EVE Online add on for Excel, but unless you're doing space business you don't really need it. I never did). The learning curve is also pretty steep. But it's pretty fun, and the harshness of space does create some great space friends. As they always say, the best ship in EVE is Friendship.

this post was submitted on 19 Mar 2024
538 points (97.2% liked)

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