37
submitted 7 months ago by autismdragon@hexbear.net to c/games@hexbear.net

Example that just came up in a discord I'm in: Kingdom Hearts 358/2 Days. I havent played this game but someone who had said the game's story of "Roxas hates his day job but tolerates it because afterwards he can hang out with his friends" is enhanced by the gameplay being "player hates the mission structure but they tolerate it because the story cutscenes are amazing"

Someone else said they doubt that was intentional, and I agree. But I asked the question of whether Death of the Author applies to game mechanics.

I say yes. But its something I hadnt considered before for sure.

you are viewing a single comment's thread
view the rest of the comments
[-] Mardoniush@hexbear.net 9 points 7 months ago

In the Morrowind retrospectives, we actually have an example of the "undeath" of the author where they actively realised some mechanics weren't fun and actively kept them in because it fit the deep lore.

[-] Abracadaniel@hexbear.net 3 points 7 months ago
[-] Mardoniush@hexbear.net 6 points 7 months ago* (last edited 7 months ago)

A number of internal playtesters found the interior of the daedric ruins disorienting and painful to play. So they made that the point of the daedric religions and the velothi path.

[-] Abracadaniel@hexbear.net 3 points 7 months ago

Neat! Can confirm they were painful disorienting. With reeeeally good loot occasionally.

this post was submitted on 24 Mar 2024
37 points (100.0% liked)

games

20480 readers
241 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 4 years ago
MODERATORS