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I may have said this before...
(lemmy.world)
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Logo uses joystick by liftarn
If a game isn't interesting from the start, then the game is badly designed.
MMO's are made for people who can put multiple hours a day into it. To them having to grind is part of the course. For everyone else it is a waste of time.
Just imagine having to grind 8 hours for a specific item. To someone who can only play a single hour a day after the kids are asleep, that is an entire week of playtime. It just isn't worth it when they could have spend that same amount of time on a different game where they got to kill like 5 bosses.
It is interesting from the very start though. My point is that players from those two camps are biased in thinking that it's not because there either too accustomed to having everything or they're not aware of how the genre works.
Maybe some MMOs are made for people with all the time in the world, like no-lifers and teenagers, but the topic is about FFXIV. XIV has been designed with the working man in mind since at least ARR, it is very much expected to be played in short bursts (people with jobs generally play video games about 2-4 hours a day.) In that span of time you can easily progress a fair amount through the Main Scenario Quest or do dailies which would be the equivalent of "killing 5 bosses," if not more. Each expansion averages at around 40-50 hours of MSQ, so even assuming the least amount of gameplay time, it takes about a month to complete, barely any different than any other major video game release, for example, Tears of the Kingdom takes approx. 55-70 hours to beat.
Not sure what you're referring to with the grinding "8 hours for a specific item" thing, unless you're talking about savage raiding which is endgame, not the beginning/middle (the story) like we're all talking about and isn't required to do the story. Even then, there's plenty of people with jobs that will dedicate upwards of 6 hours to raiding.