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submitted 7 months ago* (last edited 7 months ago) by ampersandrew@lemmy.world to c/games@lemmy.world

Actionable steps provided, especially if you ever bought The Crew! www.stopkillinggames.com

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[-] aksdb@lemmy.world 17 points 7 months ago

The problem is IMO much bigger. Every connected and/or IoT device becomes physical waste if the vendor shuts down the backing infrastructure.

Every product (physical or digital) should be considered as a unit with the required technical infrastructure. Companies/producers should only have two choices: keep maintaining the infrastructure or publish everything necessary for individuals and/or a community to take over. This must be ready from the moment such a product enters the market and it must be part of the "will" of the company so if it goes bankrupt, the whole process can be triggered more or less automatically.

[-] ampersandrew@lemmy.world 7 points 7 months ago

I take issue with the requirement being "when it's no longer supported" for similar reasons. I can foresee an argument where a company advocates for some scenario where they're going out of business and can't do it, and some 75-year-old judge who hasn't played a video game since Tetris lets it slide. Still, this is the shot we have, and we need to take it.

this post was submitted on 02 Apr 2024
152 points (94.2% liked)

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