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Dragon’s Dogma II sales top 2.5 million
(www.gematsu.com)
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The game is designed so they feel like a limited resource, so that you don't rely on them. The game is so much more enjoyable when both wakestones and ferrystones are a limited resource, you learn of carts, having to get away from the cart when fighting goblins in the way, fighting accordingly and avoiding npc deaths... Of course they felt limited in the first 20 hours, they are supposed to be a precious resource.
Revivas and teleports on key moments feel way better than having them around, honestly.
I don't really get how you are disappointed in Capcom about the mtx, when is not something new at all about their products to offer mtx revivals and such. You can be against it of course but to be disappointed because it's something new? It's not.