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this post was submitted on 03 Apr 2024
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I got partially hooked into sunless seas because I loved the vibe until I realized that the ship gameplay was just kind of ancillary to the game.
Like the board game Sleeping Gods but with a video game strapped on. It seems like Sunless Skies at least partially addresses this though.
Its def 2 games mashed into one. The train/ship gameplay and the narrative. Both are mostly separate things. I don't mind though, its a blast. Its creepy and convoluted in all the best ways.
I think I'm 70 or so hours into this playthrough, and I haven't completed a single of the 4 maps yet.
I really think space sci-fi is so limited in the way it imagines space almost always in terms of giant voids of empty vacuums and in a general way that is hard to put into words, the aesthetics of modern space exploration and knowledge. Sure a sci-fi’s ships may be fantastical, but the space the ship is flying through is always the same void.
I really like the idea of space not as the modern scientific understanding we have of it, but rather an extension of the sky into realms unknown, more a question of airships flying to impossible altitudes than a rocket ship traveling through empty space.
Sunless skies definitely peaks my interest in that respect.
Def. The paralaxed approach Sunless Skies takes to their background design leaves you stunned, even in areas where nothing's going on. In the vast emptiness there is still crazy multi-tiered happenings going on below you.
The artistic designs this game utilized blow me away constantly.