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The Sega Dreamcast
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The weirdest part about this to me, as a mathematician with limited programming experience, is the idea of using quadrilaterals instead of triangles. You can make any polygon out of triangles, but the same absolutely cannot be said of quadrilaterals. Why would anyone do that?
I'm no game designer or coder so I'm just going off what I read on Wikipedia, but... Apparently the Saturn was a mostly 2D focused system, so it had a processor that could do warping and manipulation of sprites. So when it drew a "polygon" it was really drawing together a bunch of sprites and manipulating them.
...yeah.