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submitted 7 months ago by Carighan@lemmy.world to c/games@lemmy.world

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[-] bradbeattie@lemmy.ca 4 points 7 months ago* (last edited 7 months ago)

I suspect the difficulty the publishers face is that fun is difficult to quantify. The read on this might end up being "All things being equal, DRM/MTX/etc aren't statistically impediments to financial success if the game is going to sell well anyway. If we percieve them to improve our bottom line, let's include them".

this post was submitted on 27 Apr 2024
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