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submitted 7 months ago by ylai@lemmy.ml to c/gaming@lemmy.ml
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[-] ShortN0te@lemmy.ml 17 points 7 months ago

Every. Single. Serverside anticheat ever implemented has been defeated with absolute ease.

Even if true (it is not) this does not proof anything other the that to less resources are invested in it. Client side Anti Cheat is cheaper because you just simply buy that product and yiu have not fix your broken game code which bately runs smooth anyway.

Client side Anti Cheat goes against basic IT-Security principles. Every single packet that is sent from the Client to the Server is User Input. It is not to be trusted. You have to validate it.

When you login to your Online account the check if your password is correct does not happen on your Computer. It gets sent to the server and the server validates it.

this post was submitted on 27 Apr 2024
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