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this post was submitted on 01 May 2024
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..."it is obviously difficult to deal with when you're going back to an area where a game had multiple endings."
No, Howard. What you are finding difficult is to have any particular vision for a game beyond its literal systems and gameplay loops. You resent New Vegas because people care about it, and nobody cares about 76.
If you have a story you want to tell, you make choices that serve that vision; the problem is Todd doesn't have one. He bought a franchise built on evocative storytelling and biting commentary and decided its best use is for players to bash virtual action figures together.
I think he was refering to the show being set after new vegas and having to continue on from a game which had different possible endings
I know, and I'll allow that I'm not being very tidy in my rhetoric but the point stands that if you're writing a FO:NV show, you could easily pick the game ending that suits whichever story you're trying to tell with the show.
I was trying to connect that dot (my response to his quote) to my other grievances with how the Bethesda house style deemphasizes textual storytelling in favour of commercially safe gameplay loops and more environmental storytelling that, even when well done, isn't very meaningful on its own.
I feel like the fallout fans who geek out over continuity can be safely disregarded. The entire franchise is built on the joy of jank, from to to bottom