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[-] Ziggurat@sh.itjust.works 58 points 1 year ago

With experience, one learn that players will need 5 minutes to destroy 5hours of game prep. So indeed, sticky notes and bullet points do wonder.

Also, somehow, modern games do wonder at reducing the amount of game prep

[-] MajorHavoc@programming.dev 22 points 1 year ago* (last edited 1 year ago)

With experience, one learn that players will need 5 minutes to destroy 5hours of game prep.

Yeah. I once had a player compliment me "you put so much effort into this session".

That session was just the dregs that didn't fit into several previous play sessions that the party had derailed.

So I guess technically I did a bunch of prep, at some point, earlier.

[-] Neato@ttrpg.network 7 points 1 year ago

Last big fight was all the previous undefeated enemies in one place. Players gave me an excuse to ensure they all met up so I took it. No more 5 loose threads: just one huge fight.

[-] sbv@sh.itjust.works 18 points 1 year ago

I'm trying to prep scenes, not plots, but it's hard.

[-] Susaga@sh.itjust.works 10 points 1 year ago

It takes a bit of time to adjust your thinking, but it's actually easier to prep scenes instead of plots once you get the hang of it. You were preparing them in the middle of your plots anyway, so it's not like it's more work than before.

The hardest part is resisting the urge to prepare a monologue you know will likely never happen in-game.

this post was submitted on 04 May 2024
533 points (99.1% liked)

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