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How times change (lemmy.world)
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[-] UnderpantsWeevil@lemmy.world 98 points 1 year ago
[-] RightHandOfIkaros@lemmy.world 21 points 1 year ago* (last edited 1 year ago)

Any true 2D game, because the console was designed for 2D games. The SuperFX chip used for Star Fox was also used for Yoshi's Island, which did maintain 60Hz.

[-] AnUnusualRelic@lemmy.world 19 points 1 year ago

Yeah? Well that's like 40 triangles!

[-] PanArab@lemm.ee 16 points 1 year ago

And this required an extra in-cartridge hardware to render it

[-] DAMunzy@lemmy.dbzer0.com 10 points 1 year ago

Do a bagel roll.

[-] misterundercoat@lemmy.world 10 points 1 year ago

I can hear this image. Starfox OST is the shit.

[-] Anticorp@lemmy.world 7 points 1 year ago

What's neat is that you don't remember old games looking like this. You remember them looking great, because your imagination filled in the gaps.

[-] ZeffSyde@lemmy.world 6 points 1 year ago

To be fair, the soft edges of CRTs were much more forgiving when viewing chunky pixels.

this post was submitted on 03 May 2024
391 points (91.0% liked)

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