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Games
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- Gaming: Our sister community, focused on PC and console gaming. Meme are allowed.
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Kinda funny that a larger team with better tech struggles to recreate what a smaller team with more limited tech did 25 years ago
"Newer" does not necessarily equal "better."
The real problem is how basically game dev is an untenable long-term career from a AAA standpoint... or at least it is outside of Japan.
Almost every major dev is not being run by anyone with more than 10-ish years of dev experience.
Why? Because studios shut down and fire everyone, or they get bought... and fire everyone... or the grizzled vets get burnt out, or find out that work-life balance shifts when they get old enough to want to start a family, or discover (like I did) that general software pays better, has less turnover, and doesn't shut down as often.
Look at all the major players in the FPS game for example from the past 15 years... The guys who made Perfect Dark, the original GoldenEye, Killer Instinct, Banjo Kazooie, and Conker's Bad Fur Day? Mostly not in the industry anymore or struggling while working on small indie projects. Some of the companies still exist, but the guys who'd be in their 60s with 30 years of game dev and design mastery under their belts? Gone.
Cliff Blezinski isn't working on games anymore. John Carmack isn't at id. Half of Bungie's OG staff has moved on to other stuff or switched to 343 or some other smaller studio.
I said "outside of Japan" earlier btw because meanwhile Shigeru Miyamoto is still at Nintendo. Dude's an absolute elder god of game design, and all he's been doing is working on them for more than 4 decades at this point.
Kojima's been making games since the 80s, so has most of the folks at Capcom, and the From Software guys have been doing the same thing for 15+ years at this point.
And then there's the rare tiny studio or re-org of a once awesome team like Respawn after all the Activision / Call of Duty stuff or indie effort like the guy behind Stardew Valley... but other than those handful of exceptions, there's no one but 20-something recent grads that pad out the teams at these giant game companies like Ubisoft, Activision, EA, etc. Even Blizzard is a pale shadow of what it once was. And Valve doesn't really make games anymore b/c they don't have to...
They aren't making great games - but NOT because they're "stupid..." they're making bad games... because they just started... and all the old farts who they should be apprenticing under like you do with ANY other respected artisan type career are gone.
And every year some $10 million / year bonus paid suit shuts down an Ensemble Studios, or a Telltale Games, or fires half of the team at Square Enix b/c the new Tomb Raider 6-year project didn't make a bajillion dollars after some exec decided that should be their target since "Clash Royale" only took 1 year to pump out and just basically prints piles of money.
They're not exactly building the same game, surely.
I'd imagine there's online multiplayer to add for a start.
There's much precedent for that kind of feature in other games. Why should having online in a PD reboot be any harder than Halo, CoD, Fortnite etc?
The comparison is to the original PD, not to more recent games.
You assume it's being properly staffed, funded, and managed.
No, if I had assumed that, it would be baffling, not funny.