69
Arrowhead CEO admits: Helldivers 2's balancing isn't what it should be
(www.destructoid.com)
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Submissions have to be related to games
No bigotry or harassment, be civil
No excessive self-promotion
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
Mark Spoilers and NSFW
No linking to piracy
More information about the community rules can be found here.
Nerfing things on a PVE game that's supposed to be fun shows a lack of creativity.
You can buff the other things while finding better ways to increase the difficulty, instead of just boosting health and throwing more enemies, but that's the "easy" button.
That's just false, you'll end up with Payday 2 where everything is so broken that enemies need to nearly insta kill you from any range to have an actual challenge.
That's exactly why I super disagree with the idea, "If everything's overpowered, then nothing is." All it seems to lead to is a game that's only dead easy or impossible.
Yeah, you end up with a game where everything dies in one hit, including yourself.