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this post was submitted on 10 May 2024
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Mindustry is one of the very few factory games I have never tried (really put the automation tag on something and I will probably buy it). It always seemed like it leaned much more into the tower defense side over the factory side.
As someone who usually plays factory games with stuff like biters turned off, do you think there is much there still?
It is definitely heavier on the tower defense side. I also usually turn biters off in Factorio, but I found that Mindustry to be well balanced between the logistics and tower defense aspects. You have to build up both constantly, unlike Factorio where you just over build defense and then wait for that to fail before thinking about it again. In Factorio, defense is a nuisance mostly, but Mindustry it's integral to the gameplay loop. Not sure if that answers it for you. I don't think I'd recommend it unless you wanted that aspect of the game.