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submitted 6 months ago by Toes@ani.social to c/retrogaming@lemmy.world
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[-] JusticeForPorygon@lemmy.world 5 points 6 months ago* (last edited 6 months ago)

Like the Mario 64 Unreal Engine remake?

Edit: Unreal Engine, not Unity. My mistake. My point is that unless the project uses absolutely zero intellectual property, such as characters, stories, or franchise names, Nintendo will almost undoubtedly take ruthless interest.

[-] henfredemars@infosec.pub 4 points 6 months ago

I did a quick Google search, but I’m not familiar with this project and it’s not obvious to me what this project is.

[-] cyrus@sopuli.xyz 8 points 6 months ago

They probably mean the Super Mario 64 Decompilation Project.

The goal was to turn the finished ROM back into unable code, that would do 1:1 the same thing. They finished a couple of years back.

https://github.com/n64decomp/sm64

[-] henfredemars@infosec.pub 4 points 6 months ago

Yes, they did a really good job. It handles the logic, but keep in mind the ROM itself is going to have operations that talk to the hardware that does things that just don’t exist in the code. The function will actually be in the hardware. Those pieces still have to be supplied of course.

[-] JusticeForPorygon@lemmy.world 1 points 6 months ago

My mistake, I misremembered. It was in Unreal Engine, and IIRC it was right before they released the shitty 3D All Stars port.

this post was submitted on 11 May 2024
203 points (97.7% liked)

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