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this post was submitted on 11 May 2024
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Cyberpunk 2077
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I don't understand what kind of a "spectacular" improvement they made with 2.0. Played it with day 1 patch, played it with 2.0 release. Watched a few videos, too, and saw nothing but small tweaks on a lot of things.
Water splashing when shot? How much of the meaningful parts of the game go around any bodies of water? Yes there are rivers separating the districts and it is a coastal city, but how much do you interact with it? Being a floating head on a ladder or having a hand climbing it in this game being "putting labor in the game"?s,,,
A few skill mechanics have changed, but do they impact the game any much? You can simply go and shoot everyone with a revolver, sniper rifle or a good assault rifle as usual. That is, if you wanna have the game feel less bullet spongy. Yeah yeah I know, everyone has plate armor under their skin, but they wear outer armor, too, anyway.
Quickhacks and ram stuff looked a little bit changed with somewhat meaningful combos, but I'm not sure if they were there at the start.
Unconnected, totally "run to this place, shoot up or get this item, listen to a 10 second congratulations comm, get your rewards" grindy side missions and all the other whatever they are called stuff are no better than going for an action figure collection run on GTA Online. Nothing have addressed this. We got some totally unused vehicular combat platform update, tho.
The main story with character animations and voices were on point, but that was already in the game at the start. Couldn't slog through again half the base game again to start the Phantom Liberty DLC story, tho, so it may be good as well. But I seriously doubt anything in the 2.0 is this much news worthy as we have seen in Lemmy over the last few months. I guess having a $40M marketing budget out of $120M total budget iirc just for this update and DLC pays off.