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this post was submitted on 13 May 2024
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Calling the new game's combat "mind-numbing" compared to a random encounter turn-based system is both peak irony and peak rose-tinted glasses.
I can only speak to my experience. I love the depth of FF7's turn-based strategic combat, meanwhile I literally haven't finish the first FF7R entry yet because I keep literally falling asleep during combat. I'm not being hyperbolic, I'm not being facetious, I literally have fallen asleep dozens of times during combat trying to finish that damn game.
If the combat speaks to you and you enjoy it, that's awesome and I'm glad it can deliver to you what you need. But for me, I think it's even worse than the combat in Tales of Berseria and I hate the combat in the Tales of series.
I love action games and I love RPGs, I just personally rarely find half-measure crossover gameplay styles satisfying.
That's so fascinating, tbh. I mean, different strokes, so I can't judge, but it's the impressively deep strategy they've baked into Remake's combat that I am particularly impressed by. That said, it makes sense though that if you dislike Tales combat, you'd dislike Remake's combat. They're not the same persay, but they're cut from the same cloth imo.
Yep, that's why I brought Tales of up in the discussion; glad you agree on the similarities despite their differences too