this post was submitted on 16 May 2024
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Microblog Memes
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A place to share screenshots of Microblog posts, whether from Mastodon, tumblr, ~~Twitter~~ X, KBin, Threads or elsewhere.
Created as an evolution of White People Twitter and other tweet-capture subreddits.
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- Your post must be a screen capture of a microblog-type post that includes the UI of the site it came from, preferably also including the avatar and username of the original poster. Including relevant comments made to the original post is encouraged.
- Your post, included comments, or your title/comment should include some kind of commentary or remark on the subject of the screen capture. Your title must include at least one word relevant to your post.
- You are encouraged to provide a link back to the source of your screen capture in the body of your post.
- Current politics and news are allowed, but discouraged. There MUST be some kind of human commentary/reaction included (either by the original poster or you). Just news articles or headlines will be deleted.
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Fun fact: video games stop rendering everything the player isn't looking at. That NPC right behind you that's following you around? Not rendered until you look at it. There's also a common technique where scenes at a great distance are rendered with fewer polygons (detail) because the player can't perceive the full detail.
In this case, we assume the girlfriend is both far away (out of town) and yet still observing the OP (rendered at all).
She's watching you!
Or it's just a badly optimised game
Both of them sound like a Yandere simulator
Haha ohh man I haven't checked on my boy Alex in a while. Wonder how bad he's doing.
Barely-related tangent, but in Breath of the Wild enemy archers have a much reduced chance to hit you when they aren't within camera view. I thought it was a weird artifact of culling assets but I'm pretty sure it is actually an intentional difficulty decision to help warn players there is danger without them getting damaged by something they can't see. It's not impossible to get hit when not looking at enemies (maybe 1/10 hit?) but I figured out I could run out into an area, point the camera at the ground and basically not take damage from archers. Kind of fun.
In Dune II (1992) the units move slower when they're off screen. This is useful because you can only select one unit at a time to give orders, so if you want to send an army into the enemy base you send them one at a time. But then you can carefully position your camera to allow the units at the rear to catch up with those in the lead so your whole army arrives at once and overwhelms the enemy.
She really does care! ♥️♥️♥️
I used to do that in online games on pc. Crank the settings to potato and suddenly all those big poofy bushes disappear or shrink to a useless degree. Also made everything run faster so movement was more smooth yet responsive.
I thought that's only a large portion of games. Some that unrender or lower resolution out of field of view. I could be pulling that info out of my ass tho.
Yea, it pretty obvious in Cyberpunk 2077, when you look long distance you see sprite rendering of cars in the distance going in circles.