135
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 23 May 2024
135 points (97.9% liked)
Open Source
31358 readers
108 users here now
All about open source! Feel free to ask questions, and share news, and interesting stuff!
Useful Links
- Open Source Initiative
- Free Software Foundation
- Electronic Frontier Foundation
- Software Freedom Conservancy
- It's FOSS
- Android FOSS Apps Megathread
Rules
- Posts must be relevant to the open source ideology
- No NSFW content
- No hate speech, bigotry, etc
Related Communities
- !libre_culture@lemmy.ml
- !libre_software@lemmy.ml
- !libre_hardware@lemmy.ml
- !linux@lemmy.ml
- !technology@lemmy.ml
Community icon from opensource.org, but we are not affiliated with them.
founded 5 years ago
MODERATORS
How well does that work? I know fsr performs less good, so im wondering if that also effects the quality result like fsr does ( i'd assume so )
I use it on the deck - it works really well, however you can definitely see the artifacting when fast motion is occuring. There are also some odd bugs when using SMAA with FSR turned on, where the frame gen model gets confused and starts moving the game UI/HUD with the camera.
Apparently it works much better at framerates above 60FPS since the model has more data to predict future frames...
If you have genuine DLSS available it's probably better to stick to that IMO
Thanks, so it kinda works how i expected it :) Still cool to see!