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this post was submitted on 25 May 2024
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Video games are not the problem, the gun fetishism of american society is.
That, and probably a lot of untreated and undiagnosed mental health issues. Honestly, I think guns are pretty cool (from a mechanical standpoint) but I would never even want to own one irl or kill anything with one. 'Cause, you know, I'm somewhat sane.
I get what you're saying, but in the case of the games in question, it's a bit of a chicken-and-egg situation, don't you agree? Get them while they're young and impressionable?
Kids all over they world play fps so imo pixel guns are not the problem, the real guns kids in the US have access to are what makes the difference.
Oh, I completely agree. There is no single thing that is the "magic cure". There are a bunch of factors that add up to a fetishization of guns and gun culture / violence in the US. And the incredible availability of guns makes gun violence inevitable.
Other countries also have Call of Duty, but not such a big problem with mass shootings. So I don't think its that easy. I think it is more interesting, what the NRA is doing. Such a big and powerful lobby organization should have way more influence, than a video game series.
As I mentioned to the other replier, other countries don't have the mass promotion of gun violence coupled with the ready access to an incredible variety of firearms.
https://www.statista.com/statistics/249398/lobbying-expenditures-of-the-national-rifle-associaction-in-the-united-states/
You mean the organization that is basically bankrupt and at it's peak spent 5million dollars over a year lobbying? You think they have more influence then a "video game series" that is owned by a company that has around 25billion in assets?
https://investor.activision.com/static-files/d7b4f08d-213b-4bd5-a41b-7497baa9c106