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submitted 1 year ago by MJBrune@beehaw.org to c/gaming@beehaw.org

I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

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[-] AnonymousLlama@kbin.social 8 points 1 year ago

Having well placed saved points and QOL features is absolutely amazing. I'm not interested in spending 10-15m running back / repeating myself just because the save progression system is rubbish. A lot more developers are more respectful of your time in that regard so it's a great improvement

[-] Addfwyn@lemmy.ml 6 points 1 year ago

I feel save points themselves are becoming an increasingly archaic design choice. Just let us save anywhere, especially in a single player game. I think most people are just suspending games without expressly saving most of the time.

[-] ampersandrew@kbin.social 3 points 1 year ago

It's going to depend on the game. If you're making a game like Resident Evil, half of that game's brilliance is in where it puts its save points.

[-] Addfwyn@lemmy.ml 3 points 1 year ago

Totally fair. Particularly in survival horror where saves are explicitly limited to highten tension, that makes sense.

this post was submitted on 31 Jul 2023
190 points (100.0% liked)

Gaming

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