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submitted 1 year ago by MJBrune@beehaw.org to c/gaming@beehaw.org

I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

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[-] lustyargonian@lemm.ee 7 points 1 year ago* (last edited 1 year ago)

Hate: Tapping, quick time events, looting animations, long loading screens especially when you're expected to die often, game taking control away from the player or excessive input latency, long NPC expositions for fetch quests.

Love: addictive gameplay loops that are borderline checklists but fun (Far Cry, Days Gone hordes, Ghost of Tsushima camps etc.), environmental impact like in Death Stranding/reactive NPCs like in Bethesda RPGs.

[-] pgetsos@kbin.social 1 points 1 year ago

QTE can be done well imho, for example in Yakuza series they are rare enough to not annoy you and not THAT important but if you can hit them when they appear, it makes your hit just more powerful

this post was submitted on 31 Jul 2023
190 points (100.0% liked)

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