this post was submitted on 30 May 2024
67 points (98.6% liked)
Gaming
2623 readers
241 users here now
The Lemmy.zip Gaming Community
For news, discussions and memes!
Community Rules
This community follows the Lemmy.zip Instance rules, with the inclusion of the following rule:
You can see Lemmy.zip's rules by going to our Code of Conduct.
What to Expect in Our Code of Conduct:
- Respectful Communication: We strive for positive, constructive dialogue and encourage all members to engage with one another in a courteous and understanding manner.
- Inclusivity: Embracing diversity is at the core of our community. We welcome members from all walks of life and expect interactions to be conducted without discrimination.
- Privacy: Your privacy is paramount. Please respect the privacy of others just as you expect yours to be treated. Personal information should never be shared without consent.
- Integrity: We believe in the integrity of speech and action. As such, honesty is expected, and deceptive practices are strictly prohibited.
- Collaboration: Whether you're here to learn, teach, or simply engage in discussion, collaboration is key. Support your fellow members and contribute positively to shared learning and growth.
If you enjoy reading legal stuff, you can check it all out at legal.lemmy.zip.
founded 2 years ago
MODERATORS
Ain't gonna happen. Valve is all in on their new hero shooter
TF2 is iconic and has a loyal fan base, it would be a smart move for Valve to at least listen to their fans/customers.
Support for TF2 would be undertaken voluntarily by developers since Valve has a flat corporate structure.
The only way you get continued support for TF2 is convincing devs to work on a crusty old legacy codebase for a game that doesn't make anywhere near the amount of money as other games that everyone else is working on.
TF2 is iconic - Valve just doesn't care.
I suppose, but on the other hand, it's not like figuring out ways to mitigate bots and other attacks couldn't benefit all their games.
Flip the script - why have they mitigated bots in other games but not TF2? Is it because the strategy doesn't transfer or is it because the implementation doesn't translate?
And if they haven't mitigated bots elsewhere - why would they do it in a crusty codebase like TF2 vs somewhere shiny and new.
Most of Valves properties are iconic.