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submitted 1 year ago by MJBrune@beehaw.org to c/gaming@beehaw.org

I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

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[-] Send_me_nude_girls@feddit.de 11 points 1 year ago* (last edited 1 year ago)

I hate

  • quick time events,
  • minimaps,
  • questmarker,
  • RPGs without story changing decisions,
  • random generated loot (drop chance is fine),
  • lack of class or profession decision (one character can do all sucks),
  • random generated weapon/gear stats
  • coop where process isn't shared to every player. Requires a multiple saves system to allow single player, as well as coop play, saves.
  • enemy level scaling with player level,
  • fully breaking weapon without being able to repair them
  • bound items. Seriously, this needs to stop. I'd like to share my gear with guild mates or my other characters. I want to be able to sell a good item again if I don't need it. But so far only Ragnarok Online managed to do this well, that I know of.
  • MMORPG with fixed marketplace, like fixed prices, build in price statistics etc. ruining a possible economy focused gameplay in favor of the lazy and dumb players, who complain... because they are not skilled enough.
  • non MMORPGS with NPC that don't move or have daily activities. Gothic did this so we'll decades ago, I thought this would be standard by now
  • any pay2win element
  • any pay2skip grind purchases
  • any quality of life wallet gated
  • Battle-pass, season-pass, fomo bullshit

What I love

  • weather and seasons
  • music instruments, music class or weapons
  • hidden treasures you need to dig for or find treasure maps
  • NPC that have activities and are not glued to their vending table
  • animal follower
  • jumpsuit/glider
  • destroyable environment/footsteps
  • weapon degradation and maintenance
  • professions and weapon/gear crafting
  • alchemy like in Kingdom Come Deliverance
  • NPC that tell you where to go, instead of a questmarker and path showing you where to go,
  • able to respec my stat points only
  • verticality in Level Design, like Dark Souls 1
  • fishing with a bit of a challenge other than just pushing a button in time
  • character customization, hair, skin, body size, height, voice
  • fashion slots, like Terraria and now also Cyberpunk2077
  • changing cities through actions I did in the game. NPC got killed, house destroyed/build etc.
this post was submitted on 31 Jul 2023
190 points (100.0% liked)

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