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Best way to start coding indie games?
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I loaned a colleague's son my copy of a very introductory Unity book for a school project. Instead of a 2D game (most of the book), they ended up making a 3D version. Now he has an apprenticeship with a game company where they use Unreal.
Unity has other pros: With a decompiler you can check some of the Unity games you already own and add features you missed. Only for yourself, or in case your friends are curious, maybe release them as mods.
Ooh, decompiling would probably also be super-useful for seeing how things were done. Thanks, and that's great news about your colleague's kid!