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submitted 1 year ago by Dekthro@lemm.ee to c/gaming@beehaw.org
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[-] Sordid@beehaw.org 31 points 1 year ago* (last edited 1 year ago)

It looks cool, but frankly I'm far more interested in how it's going to be monetized. I bought into PoE early access back in the day but stopped playing after a few years because I got fed up with how its game design is compromised in order to accommodate its business model. Specialized stash tabs for currency, maps, cards, etc. are basically a mandatory purchase, since inventory management is hell without them. Maybe this is an unpopular opinion, but IMO deliberately introducing game design problems, such as tedious inventory management, so that you can sell the solutions is a scummy practice. The same goes for drop rates, which are frustratingly low in order to force you to trade instead of finding your gear yourself, since in order to trade effectively, you need to buy a few premium tabs. Even though I actually made all these purchases to overcome these artificial hindrances, being squeezed like that left such a bad taste in my mouth that I just couldn't enjoy the game anymore. If they keep this up in PoE2, I'm going to steer well clear.

[-] toastus@feddit.de 16 points 1 year ago

On the one hand I totally agree, on the other hand I spent like 40€ on PoE for everything I wanted and got way more gameplay out of it than of many full price games.

[-] Sordid@beehaw.org 3 points 1 year ago* (last edited 1 year ago)

I also have a lot of playtime in it, but most of it wasn't really quality time. I tried real hard to like the game, but in hindsight I should've given up on it way sooner. Even with all the tabs, inventory management is still a nightmare. I hate the currency system with a passion, I resent the fact that there's no loot vacuum, I despise having to manually identify items. I don't like trading, and trying to find my own gear was like being rolled around in a zorbing ball made out of sandpaper. There's way too much friction everywhere in the system for no good reason. I love the core gameplay, the monsters have cool designs and are fun to kill, the skills feel punchy and satisfying to use... It's just the overarching structure built around that that ruins it for me. Shame.

[-] dino@discuss.tchncs.de 1 points 1 year ago

I resent the fact that there’s no loot vacuum

Can you elaborate?

[-] Sordid@beehaw.org 3 points 1 year ago

In modern ARPGs, you automatically pick up currency just by being near it. In PoE, you have to individually click each currency item to pick it up. Given that PoE has a very sophisticated loot filter system, I find it very strange that it requires so much clicking to pick stuff up. You've already decided what loot you want to pick up when you set up your loot filter, so the clicking is mostly superfluous and could be automated. IMO that would make the game play much better, since having to stop to pick up loot interrupts the gameplay and breaks the flow.

[-] Skray@kbin.social 3 points 1 year ago

That would require every player even new ones to make very complex loot filters and understand what loot is valuable and not to automate it.

Every item in PoE that is automatically picked up doesn't take up inventory space (Metamorph organs, Expedition fragments, Sulphite, Azurite). The concept is that players make an active decision of what they're picking up and that they're aware of what they have because they made an active decision to pick it up.
It doesn't take control of their inventory away from the players.

It also feeds into the dopamine loop, when you get an exciting drop you see it on the ground it doesn't automatically just get sucked into your inventory.

[-] Sordid@beehaw.org 1 points 1 year ago

That would require every player even new ones to make very complex loot filters and understand what loot is valuable and not to automate it.

No, it wouldn't, because it would not be mandatory (just like loot filters themselves aren't).

Every item in PoE that is automatically picked up doesn’t take up inventory space (Metamorph organs, Expedition fragments, Sulphite, Azurite).

You're this close to getting it. The extremely limited inventory space in PoE and other ARPGs is a severe design defect, the games would be much better if inventory space was simply infinite. I've had a long and complex discussion about this very topic with someone just a day or two ago, so I don't feel like explaining myself on this point all over again. Feel free to check that if you're interested.

It also feeds into the dopamine loop, when you get an exciting drop you see it on the ground it doesn’t automatically just get sucked into your inventory.

That would be much better solved by having a pop-up show you the exciting drop as you automatically pick it up. That way the player would still get their dopamine hit without the game also constantly filling their annoyance meter by making them pick up garbage manually.

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this post was submitted on 30 Jul 2023
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