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submitted 1 year ago by dpunked@feddit.de to c/boardgames@feddit.de

Any recommendations, warnings or nice strategies to share?

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[-] bob_lemon@feddit.de 5 points 1 year ago

Had some friends over on Saturday and played a bunch.

Taverns of Tiefenthal is pretty good, although I think noone really had a good grasp of tracking points. We played the base game (module 1) only, looking forward to the advanced modules.

Then we went for a classic round of Betrayal at Baldur's Gate and got really lucky on the survivor side in terms of both stats and locations. Which is a pretty common thing in this game, I guess.

We ended with a round of Aeon's End, which started off extremely brutal (the keep was down to 13/30 HP after 3 turns or so), but was fine as we got into the mid and late game.

[-] donio@feddit.de 3 points 1 year ago* (last edited 1 year ago)

The Taverns of Tiefenthal modules make the game a much more rounded-out experience. If you are comfortable with the base game I think it's pretty safe to just throw in the rest all at once, the individual modules are all fairly simple and make sense together. I kinda wish the rulebook was structured as base for first play and then everything else together instead of piecemeal.

[-] thorbot@lemmy.world 2 points 1 year ago

I picked up Taverns recently on sale and haven't gotten it to the table yet, but I plan to at our next game night. Any advice for things to watch out for during the first play? Especially from the perspective of teaching it?

this post was submitted on 31 Jul 2023
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