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What game mechanics do you love and hate?
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In some sense that's correct. You'd have more options, but you wouldn't take them. Having a limited inventory forces you to make choices. Yes, you can use that scroll/potion/whatever, because you're gonna run out of room, so feel free. On the other hand, I think that many devs don't consider inventory management enough! I think that it's often an afterthought and could use more dev attention.
Hate: instakills. Diablo 4 and Risk of Rain 2 are my current games that have this. ROR2 is not as bad, you can prevent this by getting enough defensive items. D4 is worse about this. You can be chewing thru trash mobs just fine but get to a boss and immediately die. There's no ramp up to this.
Inventory management is one aspect of Diablo 1 that I liked a lot. If you played MP, you could either transfer your gear to mules.. But if you wanted to play "as the game is intended", you had very limited space to carry between games and had to choose which items you want to carry with you to the next game. I did a playthrough through the 3 difficulties with Warrior a few years ago and I loved having to make these choices.
If you play RoR2 on PC, you owe it to yourself to install some Quality of Life mods, like one that fixes or improves the game's built in one shot protection. Also, auto sprint.
I do. Thanks! I didn't even realize there were mods.
On the topic of instakills, I always mod them out of Fallout 4 and Skyrim, because it's annoying as hell that I can be instakilled from full HP, when it would otherwise take several hits to even endanger me.
There are certainly many games that shouldn't have limited inventories that have them, but I also think there are many games for which a limited inventory enhance the game. I do enjoy games that make me make decisions about what I want to take with me and budget my inventory space when it makes sense.