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submitted 1 year ago by MJBrune@beehaw.org to c/gaming@beehaw.org

I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

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[-] InFerNo@lemmy.ml 30 points 1 year ago
[-] muhyb@programming.dev 6 points 1 year ago
[-] NaoPb@beehaw.org 2 points 1 year ago

What I nightmare of a game that was

[-] r1veRRR@feddit.de 2 points 1 year ago

Hey! The first half was actually really good. The second half didn't happen.

Seriously, I remember replaying Fahrenheit like 2 or 3 times and always stopping at the halfway mark. That very first level in the diner promised soooo much, and the game never delivered.

[-] NaoPb@beehaw.org 1 points 1 year ago

I agree. The game starts off really good. Too bad they made it like this.

I will take your example and just pretend the second part didn't happen.

[-] that_one_guy@beehaw.org 2 points 1 year ago

The early God of War games were so unbelievably brutal for these. On harder difficulties, I would often master a boss only to have to retry it again a few more times because the quick time events to actually finish them off would be kicking my ass.

[-] I_Has_A_Hat@lemmy.ml 2 points 1 year ago

Ah a cutscene. Let me put my controller down, grab my drink an-

"PUSH 'A', MOTHERFUCKER! DO IT NOW! DO IT! Aww, you fucked it up. Way to go idiot! Why did you think you could relax for even a moment?"

this post was submitted on 31 Jul 2023
190 points (100.0% liked)

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