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Graphics rule
(files.catbox.moe)
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Honestly, why do you need graphics to create that level of detail? In regular gameplay, you aren't getting closeups of your characters face. It's just a waste of energy on the part of the animators.
Pushing the limits of technology is how technology improves. Not all games need to do this, but I don't see it as a bad thing that some do.
Pushing the limits of technology also hasn't been a healthy thing to do all the time. If the cost of these big, expansive, detailed games is swaths of mandatory overtime for the developers only to be laid off when the project is done, it is not worth it.
As with anything pushing technical limits, there's always risk. But what you're describing isnt purely an issue of pushing realism in gaming, it's an issue of pushing for profits above all else. These exact practices happen in less realistic game development as well.
Anyway, as stated, I don't think all games should try to push the graphical envelope. Most games I play don't attempt this. But I'm glad games like TLOU2 exist and appreciate the devs behind it.