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So what's the deal with the apple VR headset these days
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most certainly, it's basically a glorified dev kit at this point, and there's just not much to do on it. probably some folks bought it to develop apps for it, but idk how many since there's such a small user base
the only thing I can think of to actually do with it is watch movies on a big cinema screen. it seems decent for that, but even then it's probably not comfortable enough to wear for 2 hours straight
That's the sort of tech bro thing that always leaves me mystified. They always assume their force of will can beat reality. They'd say that people need to get used to the device's flaws. They've had that POV since the very first "consumer" VR headset thing was unveiled. I guess it must have weighed 20 pounds (or whatever) and it was uncomfortable after just a few minutes.