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this post was submitted on 01 Jun 2024
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Triple AAA games are usually very polished. But polish doesn't make games fun. Polish is important with accessibility, and it's easy to see why accessibility is important for a big studio casting a wide net.
But fun? That comes from creativity and innovation. Big studios are averse to risk taking, and struggle to attract creative individuals, because the corporate culture seeks to stamp out individuality in the name of process and procedure.
So yeah, more evidence of this. My money is going to Indy devs who prioritize fun over polish. (But polish is good to have too).
I absolutely love AAAAAAAAA games
Oh you mean the Serious Sam series? Tons of fun!
Ah, the memories... 2001, lan party at a friends house just after we'd turned 18. Way too little sleep, and playing Serious Sam on coop. Good times.
I remember being so psyched about the original Serious Sam that I pirated a copy to play right away, and then bought a boxed copy as soon as I saw it in Best Buy.
Hype confirmed!
Love me Serious Sam. Really wish Croteam wouldn't try to be a AAA studio. SS4 only real issue was it was an optimized mess. Great game mechanics, great levels, great music, great writing and VA work, but uglier and more stuttery then their previous games. They switched to using Unreal Engine for Talos 2, so I'm guessing they prioritized on just making the game rather then trying to make their own game engine, which had previously been a point of pride for them. Really looking for to their future games. Expecting a Talos 2 expansion before a new Sam game, but looking forward regardless.
distant screaming noises grow louder
Sounds like dankpods
"You don't suppose he meant the Camauuuugh?"