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submitted 1 year ago* (last edited 1 year ago) by CurlyWurlies4All@slrpnk.net to c/gaming@beehaw.org

I was playing some Everspace 2 and while it sure is pretty and feels pretty good there was something lacking that I couldn’t quite put my finger on. I’m only 20 hours or so into it but I just felt like it wasn’t quite living up to my memories of Freelancer.

Now I last played Freelancer over 15 years ago so I was sure that I was just seeing this through a heavy mist of nostalgia, so I reinstalled the old game, installed the HD mod and a few other user made tweaks and loaded it up. The opening scenes were definitely nostalgic but once I started to fly missions properly again it became crystal clear, nope Freelancer still kicks the shit out of every other space game I’ve ever played since.

Elite Dangerous, Rebel Galaxy Outlaw, Everspace 2, Spacebourne 2, EVE Online, (edit adding more I’ve played here: Chorus, Star Citizen, No Mans Sky) they all have strengths but nothing feels as good as the grand daddy Freelancer.

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[-] atlasraven31@lemm.ee 0 points 1 year ago

I enjoyed some of the bugs...like freighters veering off their pathfinding into minefields and spilling their cargo everywhere. And there were wrecks and wormholes to find that made exploration potentially very lucrative.

[-] Rottcodd@kbin.social 1 points 1 year ago

One of the things I love about finding wrecks is that you generally don't know what you recover from them until you check your hold. Is it a bunch of mediocre weapons? A couple of awesome weapons? Contraband?

It's generally always worthwhile, but situationally some things are much better than others.

this post was submitted on 27 Jun 2023
34 points (100.0% liked)

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