710
Absolutely Boggling
(lemmy.world)
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As someone who was probably 10 or 11 when the Playstation came out I was absolutely boggled.
Gen alpha will never grow up with demo discs from pizza hut. I feel sorry for them. I spent so much time getting good at that crash bandicoot level though I was crap at that PaRappa the Rapper game.
Hey, I made that demo disc!
No way, how so??
I did the programming for it - the game selector, a special bootloader, and I think a video player?
Bro that's awesome, that was such a formative part of my childhood! Thanks for making the world a brighter place
You probably remember that correctly. I don't remember which demo disc it was on, but if you input a 574828 button string at the menu it played Korn's Got the Life music video.
Wow, that's cool!
Omg, wow is it this one? https://youtu.be/ZsjBBxBe4Qw
Not that one, but same era and same functionality. Maybe there was another company making those at the same time, I'm not sure.
It's all in the mind.
If a game isn't a demo I won't play it.
This is a poor screenshot to show the capabilities of the PlayStation though. The first playstation game that boggled my mind was crash bandicoot with it's fully expressive world, but the game that really blew me away was Mario 64 shortly after with its true freedom and wide open world.
Mario 64 is still a fantastic game, it's just the camera that sucks.
Thank god so many hacks fix it. I know it's a lot to ask of the man, but I really hope Kaze releases his fixes as a standalone project.
I still remember the exalted feeling of playing Super Mario 64 in the toy store when I where a child.
Looking back, that was the peak of my life. That feeling of infinite possibilities, the feeling of living in the future.
All I've ever done since then is chasing that perfect moment, that instant of serenity at the apex of the trampoline jump that is my life.
Was 23, 24 myself. Fairly boggled....
Many forget (or don't realize) it wasn't the graphics alone, it was the smooth 3D motion.
Before the 3D console era (and the equivalent arcade machines) most "3D" motion was scaled and stacked sprites. The rest of the time we had 2D scrolling.
Two examples of the best of 16 bit 3D effects:
Galaxy Force II
Power Drift
Which used 3x CPUs like the Genesis clocked at 12.5 Ghz
Compare to the first gen 3D console 3D effects:
Soul Edge - PS1
Panzer Dragoon Zwei - Saturn
It was very much like the difference between seeing a video of VR gameplay and experiencing VR yourself.
I remember seeing the screenshots in magazines (we used to update ourselves on the state of the industry with monthly or biweekly physical print media) and thinking "oh neat, but whatever..." and then I saw Battle Arena Toshinden being played at Toys'R'Us and that "oh neat" turned into "okay satan, you can have my soul for this"
We weren't blind, we knew the polygons were ugly as hell standing still, but seeing them move at 30 fps on a 25-inch CRT was downright sorcerous
Just an FYI, that Soul Edge video is it being played on a PS2 which upscaled the resolution and smoothed the textures. There was also a pretty big time gap between the Sega Y Board which came out in 1988 and the PSX which came out in 1995. While the PSX was a big jump in graphics over the previous console generation, the arcades had graphics that were similar several years earlier with the Sega Model 1 and 2.
The first PS game that really blew me away in terms of graphics was Gran Turismo. There were some other games that looked pretty good but Gran Turismo (specifically the replay feature) was head and shoulders above everything else.