I believe there are many such examples, but the particular one I’m thinking of right now is the Cold Spot haunt which states that a character is clumsy 1 if they critically fail. When would they stop being clumsy 1?
Since the hazard resets after one hour, I'd rule that the spirits that haunt you return back to the spot after an hour.
Since the hazard resets after one hour, I'd rule that the spirits that haunt you return back to the spot after an hour.