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submitted 5 months ago by sceeba@kbin.run to c/monsterhunter@lemmy.world

"We talk to Monster Hunter Wilds art director and executive director Kaname Fujioka, series producer Ryozo Tsujimoto, and director Yuya Tokuda about the weapon updates, Gemma, and that dating sim tag."

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[-] CH3DD4R_G0BL1N@sh.itjust.works 6 points 5 months ago

How do you feel about fans getting the dating sim tag added to Monster Hunter Wilds on Steam?

KF: [W]e haven't really explained that much of the game, so it's a bit surprising. [W]e weren't really aware of this, so we really do appreciate the kind of focus that players have put on the characters, and we kind of realized that we actually haven't shown so much of the characterization to really inform people how to approach the characters.But as people who are designing NPCs and kind of trying to get players to like these characters, we are happy... We do think that we've accomplished something in terms of NPC design, and even if so far that's mostly visual, we still appreciate the fact that we've been able to create characters that resonate with fans... Unfortunately, we have to say that we haven't really picked up on this kind of development. So yeah, we weren't aware that this was a genre attached to the game on Steam, but we are happy as designers that the characters have become popular this way. And obviously, there are more characters in the game, we just haven't really revealed them yet. So we just hope that players stay tuned for more designs.

playing innocent for the public. They know

this post was submitted on 12 Jun 2024
12 points (100.0% liked)

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