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this post was submitted on 19 Jun 2024
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Monster of the Week is pretty simple to play and run in my experience. My group sometimes uses it for one-shots when one of us is out of town because you can whip up characters and stories real quickly.
A little oddball and not really a typical ttrpg, but Fiasco is a lot of fun for practicing those RP chops. No GM, just collaborative storytelling with a structure to ensure that whatever it is your character is trying to set up goes disastrously, for themselves or someone else.
DnD 5e is also a great beginner system, if you have one really experienced player willing to DM and bear the weight of the (lack of) rules upon their mighty shoulders like Atlas. Very very easy as a player, but needs a good DM to make a lot of rulings on things the game rules don't actually cover.
Do you have an idea of what setting you want to play in, and is anyone willing to be GM and guide the story or would you prefer a setting where you all get to be players (those exist!)?
Yeah I should have mentioned, anything that’s “no GM” is actually preferred, I think for our group.
I’m kinda open on setting. I know that does help much but this group plays all sorts of board games so we’re comfortable in lots of different settings.
I'm also curious about what systems you recommend that are just players and no GM actually.
Fiasco is my favorite - you can adapt it to so many kinds of stories, as long as it's a Coen-brothers-esque disaster. Lots of laughs all around.
Haven't had a chance to play it myself, but I've also heard lots of good things about Goblin Quest
I skimmed your comment earlier and somehow missed Fiasco. It sounds amazing lol. Goblin Quest sounds fun too since I'm a DND player.