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A lot of old games have become unplayable on modern hardware and operating systems. I wrote an article about how making games open source will keep them playable far into the future.

I also discuss how making games open source could be beneficial to developers and companies.

Feedback and constructive criticism are most welcome, and in keeping with the open source spirit, I will give you credit if I make any edits based on your feedback.

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[-] PopOfAfrica@lemmy.world 56 points 5 months ago

The open sourcing of the quake engine is where a lot of modern engines got their roots.

[-] TrickDacy@lemmy.world 8 points 5 months ago

Can you explain that? Are you saying there are modern engines using parts of quake 1 source code?

[-] Kushan@lemmy.world 23 points 5 months ago

The engine Can of Duty uses is effectively a heavily modified quake 3 engine.

By this point it's so modified it may as well be a different thing, but make no mistake it has evolved from the quake 3 engine.

[-] TrickDacy@lemmy.world 12 points 5 months ago* (last edited 5 months ago)

The first 3 or 4 used quake 3 engine for sure, but didn't they switch it at some point?

Edit: nm I found the wiki page on the topic: https://en.m.wikipedia.org/wiki/IW_(game_engine)

Tldr; it's what you said

[-] Klear@sh.itjust.works 10 points 5 months ago* (last edited 5 months ago)

Half-Life Alyx still has some flickering light code from the original Quake. Couldn't find a good gif that would include Alyx, but here's a couple other games:

[-] gaylord_fartmaster@lemmy.world 3 points 5 months ago

The only one I can think of is that Source might still have some id code in it from the goldsrc days, but that was before it was open sourced.

this post was submitted on 21 Jun 2024
628 points (98.5% liked)

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